Friday, May 31, 2019
Baseball Positions :: Sports, Pitcher, Catcher
In the game of Baseball there are nine fielding positions. Each position is associated with a scorekeepers numerical number (from 1-9) to be used in scoring putouts. Each player has a special job associated with that position to help the team win. The games most principal(prenominal) positions are the hammock and the catcher. They are what the team revolves around and are called the battery. The pitchers position is known numerically as number (1) and the catchers is number (2). They control the tempo and intensity of the game. The pitchers job is to deliver the ball to home plate, keep the ball in the strike zone, and trouble the batter by strike out, force out or fly ball. He must also field his position by catching commence flies, charging bunts, and back up the first baseman or catcher when necessary. He must have stamina and strong nerves.The catcher controls the speed of the game. His job is to give signals to the pitcher on what pitches to throw, block the plate from bal ls getting by him and tag runners out at the plate. He also has to calm the pitcher down whenever he feels its necessary. His job is by far the most difficult. No other defensive position requires more concentration and wears a player down mentally and physically, as does that of the catcher. He must be tough, have a strong arm and quick reflexes. These two players make the game happen. The infield has many positions it has the first baseman (number 3), import baseman (number 4), third basemen (number 5), and the short stop (number 6). The first baseman and second baseman control the right side of the infield and the third baseman and shortstop control the left side of the infield. If a ball is hit to the third baseman and he fields it and throws it to the first baseman, it is recorded as a (5-3) out. If the second baseman fields a ball and throws it to the shortstop screen second base, who throws it to the first baseman, it is recorded as a (4-6-3) double play.The first baseman must be agile, quick and have the ability to set a inviolable target. He will catch the balls that are hit to him, thrown to him, must scoop up ground balls, and tag first base for the out. He may have to charge a bunted ball, catch a pop fly ball, and throw to other bases to get lead runner out.
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